A Recreativa
Challenge yourself by playing Crosswords alone or playing with friends.
INFORMATION
- Updated:
- BundleID:
- com.recreativa.app
- Version:
- 2.1.2
- Size:
- 18M
- Category:
- Word
- Required:
- Android
- Rating:
- Publish:
- 2021-11-21
- Price:
- Free
- Developer:
- A Recreativa
A Recreativa Game SCREENSHOT
A Recreativa Game DESCRIPTION
Recreativa has been the constant companion of many people for 70 years looking to fill their spare time by exercising their brains, forgetting their daily problems and entering a special world that only Crosswords can provide.
Why invest your time in crossword puzzles:
– Crosswords help to minimize the natural aging of your mind.
– They have the power to enrich and diversify their vocabulary.
– They help to expand the capacity of your memory.
– Crosswords are indicated by doctors as a form of prevention to treat diseases related to loss of cognitive performance, such as Alzheimer’s.
– They increase neural connections, reducing the risk of developing mental illnesses.
In the application A Recreativa you will find:
– Thousands of crossword games to challenge your mind!
– Matches for all player profiles: Easy, Medium and Difficult;
– Thematic Crusades on: Culture, Enem, Arts, Music and Cinema;
– Games with content from Series that are successful worldwide, such as: Dark, Chaves, Friends, Black Mirror and others;
– Express crusades for those who want to spend time challenging the mind;
– Tournaments between players of all levels;
– A safe environment with the quality of the pioneer in Brazil.
Try it now and be part of the A Recreativa family, for 70 years crossing words, knowledge and lives.
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Your opinion is very important to us! If you have a question or suggestion, contact us by e-mail: suporte.digital@arecreativa.com.br
Follow A Recreativa on social media:
http://fb.me/ARecreativa
https://www.instagram.com/arecreativa/
Recre [active], a fun and fun company
simultaneous stimulant [mind].
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Source: Brooker H, Wesnes KA, Ballard C and others. The relationship between the frequency of using numerical puzzles and word puzzles and the basis of cognitive function in a large online sample of adults aged 50 and over. Int J Geriatr Psychiatry.